ks3 design & technology
Our vision is to provide students with the powerful knowledge base required to become effective critical thinkers who are able to construct Design solutions to existing problems. Students will follow the iterative nature of effective Design processes, continually refining and improving their work through theoretical and practical application to help prepare them to become effective problem solvers.
MYP Assessment Criteria
Criterion A
Research
Criterion B
Design
Criterion C
Create
Criterion D
Evaluate
General Principle (Statement of Inquiry)
Reflection on healthy dishes can impact community wellness
Core declarative knowledge: What should students know?
- What is the eatwell guide?
- What are the food groups?
- What are nutrients?
- How do we use nutrients in the body?
- What is Health and Safety in the food room?
- What is personal Hygiene?
- What is cross contamination?
- What is the design cycle?
Core procedural knowledge: What should students be able to do?
- Be able to identify examples of food groups
- Make a range of foods
- Measure out using scales and other units
- Combine ingredients by mixing, blending, kneading
- Use the method of frying and baking to transfer heat
- Adapt ingredients in a recipe
- Complete taste test analysis to help develop ideas
- Create a healthy breakfast blog
General Principle (Statement of Inquiry)
Engineers are able to communicate new ideas through experimentation and testing
Core declarative knowledge: What should students know?
- What is aerodynamics?
- What are emerging materials in the automotive industry?
- What is ACCESS FM?
- What is the Design Cycle?
- What are examples of manufactured board
- What are timbers?
- What is a car chassis?
- What are motors and gears?
- What is an input and output?
- What is technical marking out?
Core procedural knowledge: What should students be able to do?
- How to design an aerodynamic car
- How to mark out accurately?
- Use a bench hook to hold timber in place
- Be able to use a coping saw and tenon saw
- Be able to apply finishing techniques
- Be able to add fixings to a material
- Create a mini motored car
- Use gear knowledge to write a technical description
- Explain how input and output instructions control a product
- Mark out accurately with a trisquare, pencil and metal rule
General Principle (Statement of Inquiry)
Marketing can influence thinking through communication
Core declarative knowledge: What should students know?
- What is the design cycle?
- What is a Tote bag?
- What is CAM?
- What is hand sewing?
- What is machine sewing?
- What is a natural fabric?
- What is a synthetic fabric?
- What is surface decoration?
- What is a logo?
- What is safe use of a sewing machine?
Core procedural knowledge: What should students be able to do?
- Write a research plan
- Complete ACCESS FM research on an existing product
- Conduct independent research to inform designs
- Create two initial designs for a superhero tote bag
- Draw a final design with front and back views
- Use measurements on design work
- Label design work with material choice, decoration information and structure
- Manufacture the tote bag
- Embroider onto the tote bag using CAM
General Principle (Statement of Inquiry)
Use of electronic systems influence our everyday life
Core declarative knowledge: What should students know?
- What is an electronic circuit?
- What is an input?
- What is an output?
- What are components
- What is solder
- What is a sensor
Core procedural knowledge: What should students be able to do?
- Make an electronic circuit
- Create a Google site on electricity and how it is applied in everyday life
General Principle (Statement of Inquiry)
Disasters can impact communities and the resources they need
Core declarative knowledge: What should students know?
- What is healthy eating?
- What are nutrients?
- What does our body need nutrients for?
- Which nutrients are beneficial?
- Where do oats come from?
- What is heat transfer?
- What is sensory analysis?
- What are savoury foods?
- What are existing products in relation to food?
Core procedural knowledge: What should students be able to do?
- Adapt recipes to be healthier
- Use the method of boiling, frying and baking to transfer heat
- Use food preparation skills by slicing , chopping and dicing.
- Measure out using scales and other units
- Combine ingredients by mixing, blending, kneading
- Use a range of skills and food preparation methods in a final food dish
- Create healthy savoury dishes
- Be able to write an evaluation and sensory analysis using keywords
- Use ACCESS FM to analysis a food product
General Principle (Statement of Inquiry)
We need to make changes to become more sustainable
Core declarative knowledge: What should students know?
- What constitutes a disaster?
- How have designers assisted in disaster relief?
- What are the needs of the user?
- What is a prototype?
- What is safe use of craft knife
- What is 3D modelling?
- What is infrastructure?
- What is architecture?
- What is sustainable design?
- What are new and emerging technologies in construction?
Core procedural knowledge: What should students be able to do?
- How to test and evaluate a design idea?
- Be able to select tools and methods of manufacture to make models
- Be able to prototype a range of ideas in card
- Draw floor plans for the building
- Use technical drawing techniques – scale, isometric to communicate ideas
- Use Google Sketchup when designing in 3D
- Analyse past work of Architects – use ACCESS FM
- Be able to create an electric loop light circuit
- Consider sustainable materials and approaches to design
General Principle (Statement of Inquiry)
Communication of an idea can be inspired by global influences
Core declarative knowledge: What should students know?
- What constitutes a disaster?
- How have designers assisted in disaster relief?
- What are the needs of the user?
- What makes an effective product for disaster relief?
- Could design prevent a disaster?
- What is a manufacturing Specification?
- What is tolerance?
- What is 2D design?
- What is tessellation?
- What is CAD/CAM?
Core procedural knowledge: What should students be able to do?
- Design a tessellated design for an emergency lunch bag
- Understand how different seams have different functions
- Write a manufacturing specification
- Work within a tolerance when manufacturing
- Identify correct materials for a shoe
- Create fabric samples
- Test and evaluate accessory designs
- Use Techsoft design tools when designing
- Create an accessory using CAD/CAM
- Use Techsoft design tools when designing
- Set up and use a sewing machine safely
General Principle (Statement of Inquiry)
Food Preparation and Nutrition
Core declarative knowledge: What should students know?
- What is food hygiene and safety?
- What is a meat substitute
- Why cook with vegetable instead of meat?
- What is a balanced meal?
- What are raising agents and how do they affect ingredients?
- What are the hazards of shallow frying?
- What is the maillard reaction?
- What is caramelization?
- What ingredients are in season?
- Why cook seasonal dishes?
- What is Food Hygiene and Safety when cooking with meat?
Core procedural knowledge: What should students be able to do?
- Use a range of skills and food preparation methods in dishes
- Be able to make a vegetable stir fry
- Be able to make a dish with a meat substitute.
- Use food health and safety measures within the food room.
- Be able to explain healthy eating choices
- Write a menu for a restaurant
- Follow health and safety rules when frying.
- Follow health and safety rules when working with meat.
- Evaluate the success of a solution using key characteristic terms
- Evaluate considering others opinions.
General Principle (Statement of Inquiry)
How can designers use evaluation and adaptation to reduce waste globally to develop more sustainable communities.
Core declarative knowledge: What should students know?
- What is the difference between hard and soft wood?
- What are the main characteristics of Mid-century design?
- What are the 4 types of motion?
- What is the definition of ergonomics?
- What is user centred design?
- What is a specification?
- What is a brief?
- What is sustainable material choice?
- What is prototyping?
Core procedural knowledge: What should students be able to do?
- Be able to identify a problem from research.
- Explain what Mid 20th Century design is
- Be able to source own items to upcycle
- Independently identify and select materials and equipment.
- Be able to use workshop machinery
- Work with a range of materials
- Be able to consider the properties of materials when manufacturing
- Create an LED circuit
General Principle (Statement of Inquiry)
We develop and adapt existing products in the style of pop art to show personal and cultural expression through design work.
Core declarative knowledge: What should students know?
- What is user centred design?
- What is a brief?
- What are resist dye techniques?
- What are natural fabrics?
- What are synthetic fabrics?
- What is top stitching?
- What is quilting?
- What is Computer Aided Embroidery design?
- What is a motif?
- What is a pattern for manufacture?
Core procedural knowledge: What should students be able to do?
- Conduct research to inform design approach
- Complete a survey to inform design work
- Create resist dye fabric samples
- Write a design brief
- Write a technical design specification
- Choose appropriate materials for manufacture
- Use sewing machine independently
- Sew accurately and check tolerance
- Use computerised sewing machine to add CAD embroidery
General Principle (Statement of Inquiry)
Embedding intelligence in design of products
Core declarative knowledge: What should students know?
- What are examples of embedding intelligence into products?
- What is a sensor?
- What is an actuator?
- What is a microcontroller?
Core procedural knowledge: What should students be able to do?
- Write an article / blog entry about products that have embedded intelligence
- Create a program to instruct a robot
- Write a flow chart of instructions that include movement, senses and controls
Click on the links below to view the videos and resources for the extension activities.
Modules 1 – 5
Personal Branding
Read: Tote Bag Design
Sustainable bags
Origins of the Tote bag
Canvas bags history
Watch: Aerodynamics and engineering in cars
F1 Aerodynamics 1: The Basics
F1 Aerodynamics 2: Turbulence, Drag and Vortices
F1 Aerodynamics 3: Slots, Diffusers, Bargeboards, S-duct
Careers in Aerodynamics
Watch: Healthy Eating
Healthy Eating: An Introduction for Children aged 5-11
Read: Nutrition Label
Food Labels
Read: How to create a Google Site
Google Sites
Click on the links below to view the videos and resources for the extension activities.
Modules 1 – 5
Sustainability
Read: Shelters – Architecture
Norman Foster: Emergency Shelter Design
Watch: Shelters – Architecture
What is Architecture?
How to model a house in SketchUp Free
Read: Emergency Foods
Unicef Emergency Packages
Protein Bars – Make your own
Read: Lunch Packaging
What is sublimation?
Watch
Textile Printing
Click on the links below to view the videos and resources for the extension activities.
Modules 1 – 5
The Real World
Read: Lamp Design
Iconic Lamps
Electronics
Timbers
Watch: Lamp Design
Simple Machines: Levers
How to light a space
Benefits of LED Lighting
Watch: Upcycling
Upcycling
The boy who harnessed the wind
Read: Food & Nutrition
Food Standard Agency
Watch: Food & Nutrition
Pasta Making
Making Pasta without a machine
What is Quorn?
Sports Nutrition
ks4 design & technology
Principles of Design and Technology
Jewelry Holder Project
Links to prior learning (to be made explicit and tested)
Students will have sound knowledge of how to analyse existing products. They will have knowledge of sustainable design. Computer aided design has been touched on throughout KS3
Core declarative knowledge: What should students know?
- What is iterative design?
- What are the 5 main material groups
- What is a product user and stakeholder?
- What are manufactured timbers?
- What are natural timbers?
- What is the lifecycle of a product? LCA
- What is a sustainable product?
- What is computer aided design and manufacture
Core procedural knowledge: What should students be able to do?
- Develop design ideas
- Be able to analyse existing products using ACCESS FM
- Communicate your ideas effectively through a range of sketching techniques
- Produce a range of prototypes to develop your design ideas.
- Evaluate your work effectively to further develop your designs
- Research natural and manmade timbers.
- Create a design idea using a digital format
- Consider the sustainability of the project
- Use a variety of hand tools successfully.
- Use workshop machinery to manufacture a passive amplifier.
Principles of Design and Technology
Jewelry Holder Project
Links to prior learning (to be made explicit and tested)
Students have experience CAD/CAM and made a techsoft design. Students will have worked with timbers. Students have considered communication in design
Core declarative knowledge: What should students know?
- What is communication in design?
- What is a sustainable product?
- What is computer aided design and manufacture
- What is computer aided design?
- What is computer aided manufacture?
- What is a manufacturing plan?
- What are the advantages and disadvantages of CAD/CAM
- What are polymers?
- What is 3D printing?
Core procedural knowledge: What should students be able to do?
- Complete material testing on timbers
- Use Techsoft to create a prototype design
- Use a laser cutter to cut components of the passive amp design
- Create a manufacturing plan of the design
- Complete material testing on at least 2 polymers
- Create a prototype product
- Evaluate the success of the product
Principles of Design and Technology
Mini practical projects
Links to prior learning (to be made explicit and tested)
- Reinforce accurate, dimension based use of 2D Design, draw on materials knowledge
Core declarative knowledge: What should students know?
- What is pewter made of, and why is it suitable for casting?
- How does a laser cutter work when cutting the mold for pewter casting?
- What are the different grades of sandpaper used in finishing pewter, and how do they affect the final surface?
- Why is wet and dry sanding used in the finishing process, and what benefits does it provide?
- What safety precautions must be taken when handling molten pewter?
Core procedural knowledge: What should students be able to do?
- How do you create a 2D design suitable for laser cutting a pewter casting mold?
- What steps must be followed to properly pour molten pewter into the mold?
- How do you progress through different sandpaper grades to achieve a smooth finish on the pewter piece?
- What technique should be used when wet sanding pewter to ensure an even and polished surface?
- How do you check for and correct imperfections in the pewter casting after removing it from the mold?
Principles of Design and Technology
Mini practical projects + Passive Amplifier project
Links to prior learning (to be made explicit and tested)
- Students should already know basic sewing machine skills, such as threading the machine, using straight and zigzag stitches, and troubleshooting common sewing issues.
- Students should have prior knowledge of how heat transfer works (e.g., through introductory lessons on sublimation or transfer paper). Demonstrating examples on fabric can help them see the technique’s potential.
- Students should understand what makes a successful logo, including principles like simplicity, scalability, and relevance to the brand.
Core declarative knowledge: What should students know?
- What is the purpose of branding, and why is it important for a business or product?
- How can a logo represent the values and identity of a brand?
- What are the benefits of using heat transfer printing techniques for customising textiles?
- What are the key safety rules to follow when using a sewing machine?
- What are the environmental considerations when choosing materials for a product like a drawstring bag?
Core procedural knowledge: What should students be able to do?
- How will you develop your logo design using 2D Design software, and what tools will you use?
- What are the steps to prepare your fabric for heat pressing your logo?
- How do you thread and set up the sewing machine to create the seams for your drawstring bag?
- What process will you follow to measure, cut, and assemble your fabric pieces for the bag?
- How will you evaluate the quality of your finished drawstring bag and heat-pressed logo?
Principles of Design and Technology
Passive Amplifier Project
Links to prior learning (to be made explicit and tested)
- Students should understand the properties of hardwoods and softwoods, as well as common wood joints (e.g., butt joints, lap joints, and mitre joints). Prior exercises could include small-scale practice of joint-making.
- Familiarity with CAD software (such as Fusion 360 or SketchUp) for creating technical drawings and models. Students should already know how to draw, extrude, and refine basic shapes.
- Students should be familiar with why and how finishes are applied to improve aesthetics and durability. They may have previously sanded wood and applied varnish or paint in earlier projects.
Core declarative knowledge: What should students know?
- What is a passive amplifier, and how does it enhance sound without using electrical components?
- What are the advantages and disadvantages of using timbers versus polymers in product design?
- What are the key properties of timbers and polymers that make them suitable for use in a passive amplifier?
- What types of wood joints are commonly used in manufacturing, and why are they chosen for specific applications?
- Why is it important to apply a finish to timber, and what are the differences between oil, varnish, and paint finishes?
Core procedural knowledge: What should students be able to do?
- How will you use CAD software to model and refine your passive amplifier design?
- What steps will you follow to cut, shape, and assemble the timber pieces for your amplifier?
- How will you ensure precision and accuracy when creating and joining the components of your design?
- What is the process for preparing and applying a chosen finish to the timber parts of your amplifier?
- How will you evaluate the effectiveness and quality of your final passive amplifier and your approach to the mock NEA?
Core declarative knowledge: What should students know?
- What are the key stages of the design process in the OCR GCSE DT NEA?
- How does conducting primary and secondary research support the development of a design idea?
- What is the importance of iterative design in the development of a successful product?
- How do sustainability and environmental considerations influence material selection in design projects?
- What methods can be used to evaluate the success of a final prototype against the design specification?
- Identify requirements: Context based inquiryÂ
- Learn from existing products: Investigate and analyse products
- Design thinking and communication: Identify and formulate a specification
Principles of Design and Technology
Identify requirements and learn from existing products
Links to prior learning (to be made explicit and tested)
- Learned about softwoods, hardwoods and manufactured boards in year 9.
- All year groups will learn to analyse using ACCESS FM.
- Maths based questions are learned in DT as well as in their maths lessons.
Core declarative knowledge: What should students know?
- What are existing productsÂ
- Analysis of existing products
- Who are the stakeholders of the NEA context
- What is a design specification
- What is a LCA (Life Cycle Analysis)
- Material characteristics linked to product designing
- What is communication in design
- What is an exploded view of a product
Core procedural knowledge: What should students be able to do?
- Find existing products relevant to the NEA
- Conduct primary researchÂ
- Use ACCESS FM to write a design specification
- Select appropriate materials and components for the product designed
- Draw design ideas by hand and using CAD
- Use feedback to develop designs
- Design thinking: Use a range of design strategies, create prototypes and communicate ideas
- Implications of wider issues: Sustainable designÂ
- Material considerations: Select and work with appropriate materials
- Technical understanding: Use technical principles
Principles of Design and Technology
Design thinking and communication, Consider wider issues and Material considerations
Links to prior learning (to be made explicit and tested)
- Students experience a mini NEA project in the first year of the course and have an understanding of iterative design work. Â
- Have an understanding of 3D modelling with papers and boards
- Iterative design approach in units offered
- Manufacturing textiles products throughout KS3
Core declarative knowledge: What should students know?
- What is iterative design
- Material characteristics of paper and board
- Stock forms of paper and board
- What is sustainable use of materials
- What are the joining methods for material choice
- What are modern materials
- Fabrics and finishing techniques
- Controlled movement
Core procedural knowledge: What should students be able to do?
- Create a 3D module of the design idea
- Use of standard components
- Use tessellation on material to create a lay plan
- Consider motion, forces and mechanical elements of design
- Manufacturing processes and techniques: Use of specialist equipment to shape / create final solution
- Viability of design solutions: Developmental testing of the design
Principles of Design and Technology
Manufacturing processes and techniques and Viability of design solutions
Links to prior learning (to be made explicit and tested)
- Students experience a mini NEA project in the first year of the course and have an understanding of iterative design work. Â
- Accurately marking out materialsÂ
- 3 dimensional drawing and orthographic projection
- Experienced workshop manufacturing throughout KS3
Core declarative knowledge: What should students know?
- Structural integrity in a product
- Accuracy in design and manufacture
- What is scale in design communication
- Accuracy in manufacture
- What is the key equipment and machinery for chosen material areas
Core procedural knowledge: What should students be able to do?
- Calculate quantities of materials
- Consider material wastage
- Use of mathematics to calculate components of a design
- Use fractions and ratio to communicate designsÂ
- Use of marking out techniquesÂ
- Create a plan of make for design
- Viability of design solutions: Critically evaluate the solution and use feedback to identify potential further development
Principles of Design and Technology
Viability of design solutions
Links to prior learning (to be made explicit and tested)
- Students experience a mini NEA project in the first year of the course and have an understanding of the iterative design process.Â
- Testing and evaluation of design and manufacturing development
- Evaluation of final solution
- Workshop manufacture with a range of materials
Core declarative knowledge: What should students know?
- Processes used to form or shape materials
- Material joining methodsÂ
- What are the production processes used in the material choice for design
- What is product testing
Core procedural knowledge: What should students be able to do?
- How can the materials be joined
- How can material be shaped
- Complete a range of tests on the solution
- Gain stakeholder feedbackÂ
- Evaluate the success of the product
ks4 Food & Nutrition
General Principle (Statement of Inquiry)
1. Meat (poultry) Hygiene, Skills development
2. Flour & Grains; pastry, pasta. Science – viscosity
Core declarative knowledge: What should students know?
- What is a bechamel sauce?
- Names of a range of sauces?
- What are the different portions of a chicken?
- How should poultry be stored?
- What hygiene rules should be followed when working with meat?
- What is shortcrust pastry?
- What is coagulation?
- What is viscosity?
- What is glucose?
- What is a sweet pastry?
- What is a cultural seasonal dish?
- What is pasta?
- What are pathogens?
Core procedural knowledge: What should students be able to do?
- Use knife skills when making Veg soup.
- Portion a Chicken
- Make a stuffed chicken breast dish
- Create a Chicken Wing recipe
- Make a Quiche
- Make a lasagna using dovetailed recipe
- Conduct a viscosity investigation
- Make a seasonal cook of Mince pies
- Make toad in the hole
- How to use a pasta machine
- Make own pasta and shape
- Make a reduction tomato sauce
General Principle (Statement of Inquiry)
3. Eggs.Vitamins & Minerals. Micro & Macro nutrients. Dovetailing, timeplans, Higher skilled cooking
4.Raising agents, Milk, Cheese, Yogurts. Characteristics of foods.
Core declarative knowledge: What should students know?
- What are vitamins?
- What are micro and macro nutrients?
- What are minerals?
- What in lifestyle can affect food choices?
- What is a time plan?
- What is dovetailing?
- What are the benefits of cereals
- What is a meringue
- What is an enzyme
- What is mechanical aeration?
- What are Dairy foods.
- What are the benefits of Calcium
- What is heat transfer and how do we use it in cooking?
- What is food provenance and where do foods come from?
Core procedural knowledge: What should students be able to do?
- Make own dish including a side from the Chicken Portions,
- Make Lemon meringue Pie
- How to manage a range of skills & techniques when baking.
- How to blind bake pastry
- How to conduct an investigation into enzymatic browning
- How to add volume with air into an ingredient.
- Use a Dairy product to create a dish.
- Use heat to make dishes and show understanding of the science behind it.
- Make a victoria sponge cake
- Make a lemon meringue pie
- Make a burger and bread roll
- Make a cinnamon bun
- Write a time plan to make a burger and roll
General Principle (Statement of Inquiry)
5. Fish. Provenance of and cooking it. Different diets and impact of lifestyle.
6.What are cultural dishes & Mini NEA design your own dish.
Core declarative knowledge: What should students know?
- Chemical and physical structure of Fish
- What is the function of fish in the diet?
- What are examples of dishes from around the world?
- What are minerals and how do we use these in the diet
Core procedural knowledge: What should students be able to do?
- Make fish cakes
- Research a range of cultural dishes
- Decide on own dishes to cook
- Write a mini time plan of cooking
- Use mineral knowledge to create a menu
ks5 design
Topics / Units
- SL & HL Topic 1 Human Factors & ergonomics, 3.Modelling 6. Classic Design
- HL Topic 7 User Centered Design
Core Declarative Knowledge
What should students know?
- What is a classic design?
- What are anthropometrics?
- Use of anthropometrics in a product?
- What are physiological factors in design?
- What are concept drawings?
- What is user centred design?
- What is interaction with a product?
Core Procedural Knowledge
What should students be able to do?
- How are anthropometrics used?
- How to gather anthropometrics
- Use of physiological factors in design
- How to conceptually model and idea
- What are technical measurements and how do we use them in design?
- How do I consider a user in the design process?
- What iterations need to happen when designing?
Links to TOK
- Classic design often appeals to emotions, are emotions universal?
- In the construction of a model how can we know which aspects of the world we can use and which to ignore?
- How do ethical limitations affect the sort of investigations that can take place?
- Is aesthetic value purely a subjective matter?
Links to Assessment
- Classic Design assignment – 2 sides of A4.
- Cutlery Design Mini IA assignment
Topics / Units
- SL & HL Topic 1 Human Factors & ergonomics, 3.Modelling 6. Classic Design
- HL Topic 7 User Centered Design
Core Declarative Knowledge
What should students know?
- What is quality design in the world of cutlery?
- What is graphical modelling?
- What is rapid prototyping?
- What is computer aided design?
- What are percentiles and percentile ranges?
- What are population stereotypes?
- What are usability objectives?
- What is enhanced usability?
Core Procedural Knowledge
What should students be able to do?
- How can I use Fusion 360 design package for prototyping?
- How can a product be tested for success?
- How can I use percentiles / ranges in design work?
- What methods can I use to gather client feedback?
- How can I consider population stereotypes?
- Write usability objectives.
- How can we enhance usability?
Links to TOK
- Do the methods of data collation used in DT have more in common with human sciences than natural sciences?
- Design considers the needs of the users paramount is this the case in other areas of knowledge?
Links to Assessment
- Cutlery designer assignment – 2 sides of A4.
- Cutlery Design Mini IA Assignment (continued from previous Module)
Topics / Units
- SL & HL Topic 1 – Human Factors & Ergonomics
- Topic 3 – Modelling
- Topic 6 – Classic Design,
Core Declarative Knowledge
What should students know?
- What is quality design in the world of cutlery?
- What is graphical modelling?
- What is rapid prototyping?
- What is computer aided design?
- What are percentiles and percentile ranges?
Core Procedural Knowledge
What should students be able to do?
- How can I use Fusion 360 design package for prototyping?
- How can a product be tested for success?
- How can I use percentiles / ranges in design work?
Links to TOK
- Do the methods of data collection used in DT have more in common with human sciences than natural sciences?
Links to Assessment
- Cutlery designer assignment – 2 sides of A4.
- Cutlery Design Mini IA Assignment (continued from previous Module)
Topics / Units
- HL Topic 7 User Centered Design
Core Declarative Knowledge
What should students know?
- What are population stereotypes?
- What are usability objectives?
- What is enhanced usability?
Core Procedural Knowledge
What should students be able to do?
- What methods can I use to gather client feedback?
- How can I consider population stereotypes?
- Write usability objectives. How can we enhance usability?
Links to TOK
- Design considers the needs of the users paramount is this the case in other areas of knowledge?
Links to Assessment
- Cutlery designer assignment – 2 sides of A4. 2.
- Cutlery Design Mini IA Assignment (continued from previous Module)
Topics / Units
- SL & HL Topic 1 – Human Factors
- Topic 3 – Modelling
- Topic 4 – Final Production
- Topic 5 – Innovation & Design
- HL Topic 7 – User Centered Design
- Topic 10 – Commercial Production
Core Declarative Knowledge
What should students know?
- What physiological factors affect dexterity?
- What is conceptual modelling?
- What is physical modelling?
- How can CAD help to develop a design?
- What materials would be best for use on a children’s toy?
- What are properties of materials in metals and alloys, Timber, Glass, Plastics, Textiles, Composites?
- What manufacturing processes could be used for making a toy?
- What are scales of production?
- Who are the stakeholders in invention and innovation of our product?
- What is the usability of my design?
- What is beyond usability and design for pleasure and emotion?
- What is JIT and JIC?
- What is lean production?
- What is computer-integrated manufacturing (CIM),
- What is Quality management?
- What is economic viability?
Core Procedural Knowledge
What should students be able to do?
- How can I create and make a toy to increase hand eye dexterity?
- How can I make a card model for a toy idea?
- How can I make a model in ard materials?
- Use 2D design program to cut my design on the laser cutter.
- Research and Test materials to see if they are appropriate for the product idea.
- Find out and suggest appropriate manufacturing processes to make the product.
- Work out how my product could be manufactured on a large scale.
- Gain feedback from stakeholders.
- Test the design with potential client.
- Does the design enable effective participation and engagement?
- How could I incorporate CIM?
- Create a flow chart for QA and QC checks.
- Work out the price of my product for sale and profit margins.
Links to TOK
- How might the collection and interpretation of data be affected by the limitations of our sense perception?
- In the construction of a model, how can we know which aspects of the world to include ad which to ignore?
- Through specialised vocabularies, is it the case that shaping of knowledge is more dramatic in some areas of knowledge than others?
- Design considers the needs of individuals as paramount.
- Is this the case in other areas of knowledge?
- Manufacturers decide whether to pursue JIT or JIC as a production strategy depending on their perception of where the market is going.
- To what extent do different areas of knowledge incorporated doubt as part of their methods?
Links to Assessment
- Mini Ai no.2 Dexterity
Core Declarative Knowledge
What should students know?
- Primary and Secondary research;
- What is Qualitative and Quantitative research and how can it be used to create a design.
- How can secondary research be used to inform design choices
Core Procedural Knowledge
What should students be able to do?
- Generate research methods to collect data that will inform the design process.
- Use research papers, books, visual stimulus to inform the design process
Links to Assessment
- IA – Criteria A
Core Declarative Knowledge
What should students know?
- How can we be specific about design requirements
- What commercial production methods can influence design
Core Procedural Knowledge
What should students be able to do?
- Write a specification from research gathered and create a range of design ideas using modelling/ rapid prototyping / sketching and a range of creative idea generation methods.
- HL- Find out the commercial production methods that could impact the design choices
Links to Assessment
- IA – Criteria B & C